![]() The best way to learn something is to do it yourself, y'know! Step 4. I won't really be able to fit a tutorial for every single sort of tile that anyone might possibly need, so the rest of the tiles are up to you to design and create! We've made the most basic of our nature tiles! If that isn't real beauty, then I don't know what is! As such, I often copy-paste examples, of the things I want to make, into the work area, like this: One more thing before we start I like to use color and style references when working with a certain style. I will be using MSPaint as it's my preferred tool, but you can use any program you like. This tutorial will hopefully be of use to you, all the same. If you want to make your own style, go right ahead! This is by no means the best way or even the normal way of making tiles, but it's the way it's evolved for me over the last 6 years I've been making tiles.įor this step I will be using the FRLG style as it's the standard style used in Pokémon Essentials and many of you will probably be using it. In this step I will show you step-by-step how I make tiles and my thought-process while making them. My second batch of tiles I usually make consists of basic buildings and other man-made structures that often occur, such as:Īfter that, I usually make the tiles for each new city as I get to it, mapping-wise, or if I get a good idea I really want to work on. And furthermore, these tiles occur on almost every map in the entirety of most games, which means, if you start off with making houses, you won't really be able to map towns or cities anyways. Once you have these tiles, you can already map out most of the routes you may be planning for your game. And simple.When making the first tiles for your tileset you should ask yourself if you only want to expand on a previous style or if you want to make a completely custom tileset.įor example: If you intend to make a tileset in the style of FRLG, you might as well reuse the grass, tall grass and trees from FRLG, to save yourself time, if you only want new buildings anyways.īut, should you choose to make your tileset completely from scratch, I always recommend to start off with basic nature tiles. Maybe even do some Database tutorials, since I’ve noticed a sheer lack of those, and the ones around… are kinda too general and vague. That’s all really, I’ll probably be adding more in-depth tutorials later, with actual step-by-step instructions. And if you notice the lily pads, some of them are the auto-tile lilies, which I would recommend using in small amounts, (They become too repetitive and ugly) but also use the single tile lilies as well, to add some more variety to your maps. ![]() Looks good right? Also by putting the auto-tile water grass tiles near the one tile high areas, It hid the ugliness while also adding something new. While keeping that whole theme going, I came across a problem when There was only one tile high, leading to two tiles high, the deep water became ugly and an eye sore, so I used a single tile tree to cover that up. I used the deep water looking tiles mostly, however I did use the shallow cliffy water at near the top to make it less monotone. However if you use a mix of all the auto-tiles, along with some regular tiles(to hide the deformities) you can create pretty good looking scenery in your RPG. ![]() If you’ve ever used RPG Maker VX Ace, or it’s tile sets, you’ve come to either love or hate the water auto-tiles… I personally dislike them because they become really confusing pretty quickly and then become an eyesore. ![]()
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